extends Node2D
# Preview, not a test - the fleet-hold cap shown on the FLEET HOLD caption.
#
# bash tests/screenshot.sh res://tests/_fleet_cargo_limit_preview.tscn /tmp/cargo_limit.png 15 720x1280
func _ready() -> void:
GameState.buildings.clear()
GameState.extractors.clear()
GameState.rocks = 200
GameState.gas = 30
GameState.fleet_cargo = 0
var scene: Node = load("res://world/Main.tscn").instantiate()
add_child(scene)
var fleet: Node = scene.get_node("Fleet")
fleet.spawn_ships(3, Vector2.ZERO, PackedStringArray(["interceptor", "interceptor", "shield"]))
# Two cargo-capable interceptors (40) + one shield vessel (0) = 40 total.
GameState.fleet_cargo = 27