spaceship/tests/test_planet_scanner.gd

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2026-09-04 15:56:07 +02:00
extends SceneTree
# Focused coverage for #192-#196: the scanner progression, its scene-owned
# menu, the one hostile region and the ambient enemies that inhabit it.
const QUESTS = preload("res://core/Quests.gd")
class FakeFleet:
extends Node2D
var ships: Array = [Node2D.new()]
func get_centroid() -> Vector2:
return position
func _initialize() -> void:
_run.call_deferred()
func _run() -> void:
var state: Node = root.get_node("GameState")
state.reset_new_game()
state.intro_active = false
state.reset_quests(false)
# #194: exact, finite hostile geography instead of an endless rare roll.
WorldGen.dev_planets_enabled = false
var boss_count: int = 0
for x in range(-40, 41):
for y in range(-40, 41):
var chunk := Vector2i(x, y)
if WorldGen.has_planet_at_chunk(chunk) \
and String(WorldGen.planet_data_at_chunk(chunk).definition_id) \
== PlanetDefinitions.BOSS_ID:
boss_count += 1
if boss_count != 1:
return _fail("normal generation contains %d boss planets, expected exactly one" % boss_count)
if WorldGen.biome_at_chunk(WorldGen.OCTOPUS_BIOME_CENTER) \
!= WorldGen.Biome.OCTOPUS:
return _fail("the unique boss is not inside the octopus biome")
if WorldGen.octopus_biome_chunks().size() < 5:
return _fail("the octopus biome is not a multi-chunk region")
for chunk in WorldGen.octopus_biome_chunks():
if WorldGen.biome_at_chunk(chunk) != WorldGen.Biome.OCTOPUS:
return _fail("declared octopus chunk %s has another biome" % chunk)
if chunk != WorldGen.OCTOPUS_BIOME_CENTER \
and WorldGen.has_planet_at_chunk(chunk):
return _fail("the hostile region contains an extra planet at %s" % chunk)
print("one finite nine-chunk octopus biome contains the one normal boss planet")
# #193/#195: research gate, real generated scan results and boss gating.
if state.is_building_unlocked(GameState.BUILDING_PLANET_SCANNER):
return _fail("planet scanner is available without research")
state.unlocked.append("coordination")
state.bank_inventory.deposit(GameState.RESOURCE_ORE, 50)
state.bank_inventory.deposit(GameState.RESOURCE_GAS, 15)
state.research_points = 1
if not state.unlock("deep_space_scanning") \
or not state.is_building_unlocked(GameState.BUILDING_PLANET_SCANNER):
return _fail("Deep-Space Scanning did not unlock its building")
state.add_building(GameState.BUILDING_PLANET_SCANNER, Vector2.ZERO)
var rocky: Dictionary = state.scan_for_planet(PlanetDefinitions.ROCKY_ID,
Vector2.ZERO)
if rocky.is_empty() or String(rocky.definition_id) != PlanetDefinitions.ROCKY_ID:
return _fail("the scanner did not find a real rocky planet")
if not state.explored_chunks.has(Vector2i(rocky.chunk)):
return _fail("a scan result was not revealed on the persistent map")
if PlanetDefinitions.BOSS_ID in state.scanner_available_planet_types():
return _fail("boss signature is available before the four-world survey")
var menu: Control = load("res://ui/menus/ScannerMenu.tscn").instantiate()
root.add_child(menu)
menu.open_menu()
if menu.get_node("BossButton").visible:
return _fail("scanner menu shows the boss before the survey")
for definition_id in GameState.SCANNER_SURVEY_TYPES:
state.note_planet_visited("scanner:test:%s" % definition_id, definition_id)
menu.refresh()
if not menu.get_node("BossButton").visible \
or not menu.get_node("BossLabel").visible:
return _fail("the fifth scanner option did not appear after four planet types")
var boss: Dictionary = state.scan_for_planet(PlanetDefinitions.BOSS_ID,
Vector2.ZERO)
if boss.is_empty() or Vector2i(boss.chunk) != WorldGen.OCTOPUS_BIOME_CENTER:
return _fail("boss scan did not resolve the unique hostile region")
print("researched scanner reveals generated destinations; the fifth option waits for 4/4")
# #192: the scanner is taught immediately before the widened survey.
var scanner_quest_at: int = -1
var worlds_at: int = -1
for i in range(QUESTS.count()):
if String(QUESTS.at(i).id) == "planet_scanner":
scanner_quest_at = i
if String(QUESTS.at(i).id) == "worlds":
worlds_at = i
if scanner_quest_at < 0 or worlds_at != scanner_quest_at + 1:
return _fail("scanner quest is not directly before the world survey")
if int(QUESTS.at(worlds_at).goal.count) != 4:
return _fail("world survey does not require four planet types")
print("the quest chain teaches the scanner immediately before the four-world survey")
# #196: entering/leaving the biome owns a bounded roaming population.
var host := Node2D.new()
root.add_child(host)
var fake_fleet := FakeFleet.new()
fake_fleet.name = "Fleet"
fake_fleet.position = WorldGen.chunk_origin(WorldGen.OCTOPUS_BIOME_CENTER) \
+ Vector2(WorldGen.CHUNK_SIZE * 0.5, WorldGen.CHUNK_SIZE * 0.5)
fake_fleet.add_to_group("player_fleet")
host.add_child(fake_fleet)
var field: Node2D = load("res://world/OctopusField.gd").new()
field.name = "OctopusField"
host.add_child(field)
field._process(0.1)
if field.active.size() != 1:
return _fail("entering the octopus biome spawned %d roamers" % field.active.size())
var roamer: Node = field.active[0]
if roamer.max_hp < 7 or not roamer.is_in_group("roaming_octopuses"):
return _fail("ambient octopus lacks its durable roaming composition")
fake_fleet.position = Vector2.ZERO
field._process(0.1)
if not field.active.is_empty():
return _fail("roaming octopuses followed the fleet outside their biome")
print("octopus biome spawns bounded durable roamers and retires them at its edge")
print("TEST_PLANET_SCANNER: PASS")
quit(0)
func _fail(message: String) -> void:
print("FAIL: %s" % message)
quit(1)