21 lines
860 B
GDScript3
21 lines
860 B
GDScript3
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extends Node2D
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# Preview, not a test - #57's hangar menu screenshot with all 4 fleet
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# vessels researched, one of each stored, and a carrier crewed into the
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# fleet so both rows show the new entry.
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#
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# bash tests/screenshot.sh res://tests/_carrier_hangar_preview.tscn /tmp/hangar.png 20 720x1280
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func _ready() -> void:
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GameState.buildings.clear()
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GameState.extractors.clear()
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GameState.rocks = 500
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GameState.vessel_levels = {"unlock_shield": 1, "unlock_gas_bomber": 1, "unlock_carrier": 1}
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GameState.stored_vessels = ["shield", "gas_bomber", "carrier"]
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var main: Node = load("res://Main.tscn").instantiate()
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add_child(main)
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var fleet: Node = main.get_node("Fleet")
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fleet.spawn_ships(2, Vector2.ZERO, PackedStringArray(["interceptor", "carrier"]))
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main.get_node("UI/HangarMenu").visible = true
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main.get_node("BuildController")._refresh_hangar()
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