[gd_resource type="Resource" script_class="VesselDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://vessels/VesselDefinition.gd" id="1"]
[ext_resource type="PackedScene" path="res://vessels/VesselDistorderComponent.tscn" id="2"]
[resource]
script = ExtResource("1")
definition_id = "distorder"
display_name = "Energy Propulser"
description = "Unarmed propulsion hull that burns energy to drive the whole fleet faster. It also grants an aimed fleet dash; each Propulser carries its own recharge."
build_cost = 14
build_resource_costs = {"ore": 14, "energy": 8}
build_time = 16.0
icon = 37
glow_color = Color(0.85, 0.95, 0.15, 1)
hull_points = PackedVector2Array(0, -26, 9, -8, 13, 6, 18, 20, 0, 12, -18, 20, -13, 6, -9, -8)
fleet_eligible = true
capabilities = PackedStringArray("distorder")
component_scenes = Array[PackedScene]([ExtResource("2")])
base_stats = {"max_speed": 645.0, "acceleration": 1845.0, "delivery_speed": 180.0}
unlock_id = "unlock_distorder"
unlock_name = "Unlock Energy Propulser"
unlock_description = "Research a propulsion hull that burns energy to drive the whole fleet faster and grants an aimed fleet dash."
unlock_cost = 0
unlock_resource_costs = {"energy": 50}
research_point_cost = 1
unlock_icon = -1