2026-08-14 22:12:57 +02:00
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class_name VesselDefinition
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extends Resource
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@export var definition_id: String
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@export var display_name: String
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@export_multiline var description: String
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@export var build_cost: int
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2026-08-15 04:45:15 +02:00
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@export var build_resource_costs: Dictionary = {}
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2026-08-14 22:12:57 +02:00
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@export var build_time: float = 10.0
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@export var icon: int = 2
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@export var glow_color: Color = Color(0.25, 0.85, 1.0)
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@export var hull_points: PackedVector2Array = PackedVector2Array([
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Vector2(0, -22), Vector2(-14, 16), Vector2(14, 16),
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])
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2026-08-15 00:09:10 +02:00
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@export var fleet_eligible: bool = false
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2026-08-14 22:12:57 +02:00
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@export var capabilities: PackedStringArray = []
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@export var component_scenes: Array[PackedScene] = []
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@export var base_stats: Dictionary = {}
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@export var minimum_stats: Dictionary = {}
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@export var upgrades: Array[Resource] = []
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@export var unlock_id: String
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@export var unlock_name: String
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@export_multiline var unlock_description: String
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@export var unlock_cost: int
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2026-08-15 04:45:15 +02:00
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@export var unlock_resource_costs: Dictionary = {}
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2026-08-16 20:14:29 +02:00
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# #63: spent from GameState.research_points, alongside unlock_resource_costs
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# rather than instead of it. 0 (the default) means this unlock needs no
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# research points at all.
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@export var research_point_cost: int = 0
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2026-08-15 04:45:15 +02:00
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@export var unlock_icon: int = -1
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2026-08-14 22:12:57 +02:00
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func has_capability(capability: String) -> bool:
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return capability in capabilities
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