15 lines
551 B
GDScript3
15 lines
551 B
GDScript3
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class_name LightBurstVFX
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extends ExplosionVFXBase
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# Shared radiating-neon-streak rendering for energy-based objects (player
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# ships, enemies) - concrete subclasses only need to fix their own color.
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var color: Color = Color(1, 1, 1)
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func _draw_particle(p: Dictionary, alpha: float) -> void:
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var vel: Vector2 = p["vel"]
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var dir: Vector2 = vel.normalized() if vel.length() > 0.01 else Vector2.RIGHT
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var half: Vector2 = dir * p["size"] * 0.5
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var pos: Vector2 = p["pos"]
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NeonDraw.draw_glowing_line(self, pos - half, pos + half, color, alpha, 0.6)
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