spaceship/ui/menus/FormationMenu.gd

36 lines
847 B
GDScript3
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extends "res://ui/menus/ModalMenu.gd"
signal formation_changed
signal reset_requested
@onready var editor: Control = $Editor
@onready var reset_button: Control = $ResetButton
func _ready() -> void:
super._ready()
reset_button.pressed.connect(func(): reset_requested.emit())
editor.formation_changed.connect(func(): formation_changed.emit())
func open_menu() -> void:
super.open_menu()
editor.queue_redraw()
func redraw() -> void:
editor.queue_redraw()
func handle_unhandled_input(event: InputEvent) -> bool:
if not visible:
return false
if event is InputEventScreenTouch:
editor.handle_touch(event)
elif event is InputEventScreenDrag:
editor.handle_drag(event)
elif event is InputEventMouseButton:
editor.handle_mouse_button(event)
elif event is InputEventMouseMotion:
editor.handle_mouse_motion(event)
return true