spaceship/tests/_carrier_hangar_preview.gd

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GDScript3
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extends Node2D
# Preview, not a test - #57's hangar menu screenshot with all 4 fleet
# vessels researched, one of each stored, and a carrier crewed into the
# fleet so both rows show the new entry.
#
# bash tests/screenshot.sh res://tests/_carrier_hangar_preview.tscn /tmp/hangar.png 20 720x1280
func _ready() -> void:
GameState.buildings.clear()
GameState.extractors.clear()
GameState.rocks = 500
GameState.vessel_levels = {"unlock_shield": 1, "unlock_gas_bomber": 1, "unlock_carrier": 1}
GameState.stored_vessels = ["shield", "gas_bomber", "carrier"]
var main: Node = load("res://Main.tscn").instantiate()
add_child(main)
var fleet: Node = main.get_node("Fleet")
fleet.spawn_ships(2, Vector2.ZERO, PackedStringArray(["interceptor", "carrier"]))
main.get_node("UI/HangarMenu").visible = true
main.get_node("BuildController")._refresh_hangar()