spaceship/MainMenu.gd

30 lines
836 B
GDScript3
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extends Node2D
@onready var play_button: IconButton = $UI/PlayButton
@onready var editor_button: IconButton = $UI/EditorButton
@onready var quit_button: IconButton = $UI/QuitButton
@onready var status_label: Label = $UI/StatusLabel
func _ready() -> void:
play_button.pressed.connect(_on_play_pressed)
editor_button.pressed.connect(_on_editor_pressed)
editor_button.enabled = true
quit_button.pressed.connect(_on_quit_pressed)
quit_button.visible = not OS.has_feature("web")
func _on_play_pressed() -> void:
GameState.reset_new_game()
get_tree().change_scene_to_file("res://Main.tscn")
func _on_editor_pressed() -> void:
if editor_button.enabled:
get_tree().change_scene_to_file("res://PlanetSetupEditor.tscn")
return
status_label.text = "Map editor coming soon"
func _on_quit_pressed() -> void:
get_tree().quit()