spaceship/tests/_lab_menu_preview.gd

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GDScript3
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extends Node2D
# Preview, not a test. The ship lab's upgrade screen (#5), so its layout can
# be checked on a real viewport - headless draws no pixels.
#
# bash tests/screenshot.sh res://tests/_lab_menu_preview.tscn /tmp/lab.png 20 720x1280
func _ready() -> void:
GameState.buildings.clear()
GameState.extractors.clear()
GameState.transporters.clear()
GameState.reset_progression()
GameState.rocks = 240
GameState.unlocked = ["shipyards", "vessel_science"]
var main: Node = load("res://Main.tscn").instantiate()
add_child(main)
main.get_node("BuildingField").place(GameState.BUILDING_SHIP_LAB, Vector2(400.0, 0.0))
# A level already bought, so the list shows both a researched and an
# unresearched line rather than a uniform page of zeroes.
GameState.vessel_levels["int_damage"] = 1
var bc: Node = main.get_node("BuildController")
main.get_node("UI/LabMenu").visible = true
bc.lab_vessel = GameState.VESSEL_INTERCEPTOR
bc._refresh_lab()