spaceship/tests/_void_surface_preview.gd

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GDScript3
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extends Node2D
# Preview, not a test - a black hole's landed "void" surface: no craters, no
# resource pickups, nothing but the empty field itself.
#
# bash tests/screenshot.sh res://tests/_void_surface_preview.tscn /tmp/void.png 15 720x1280
func _ready() -> void:
GameState.planet_name = "Event Zero"
GameState.planet_definition_id = "black_hole"
GameState.surviving_ship_count = 3
var surface: Node = load("res://PlanetSurface.tscn").instantiate()
surface.get_node("SurfaceController").fade_duration = 0.0
add_child(surface)