37 lines
1.2 KiB
GDScript3
37 lines
1.2 KiB
GDScript3
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extends Node2D
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@export var visible_radius: float = 2600.0
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@onready var fleet: Node2D = get_node("../Fleet")
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var delivery_script: Script = preload("res://VesselDelivery.gd")
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var active: Dictionary = {}
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func _process(_delta: float) -> void:
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var centre: Vector2 = fleet.get_centroid()
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for i in range(GameState.vessel_deliveries.size()):
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var delivery: Dictionary = GameState.vessel_deliveries[i]
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var pos := GameState.vessel_delivery_position(delivery)
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if pos.distance_to(centre) > visible_radius:
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_despawn(i)
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continue
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var node: Node2D = active.get(i)
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if node == null or not is_instance_valid(node):
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node = delivery_script.new()
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get_parent().add_child(node)
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active[i] = node
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node.vessel_type = String(delivery.type)
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node.position = pos
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var direction: Vector2 = (delivery.to as Vector2) - (delivery.from as Vector2)
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if direction.length() > 0.1:
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node.rotation = direction.angle() + PI / 2.0
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node.queue_redraw()
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for key in active.keys():
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if key >= GameState.vessel_deliveries.size():
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_despawn(key)
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func _despawn(index: int) -> void:
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var node: Node2D = active.get(index)
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if node != null and is_instance_valid(node):
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node.queue_free()
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active.erase(index)
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